RPG development without RPG Maker thread

Are you going to give in to pressure and use IA to make your RPG?

Also post progress.>>3634470
if a game has any ai-based qualities i will not play it. if we reach the point where it's impossible to tell, i'll simply stop playing games made after current year.>>3634470
>Are you going to give in to pressure and use IA to make your RPG?
Definitely not. Although I did program a rudimentary AI for enemies.>>3634470
it is working its way up to the suprememe court in the US that nothing generated by an AI can be copyrighted, so no, AI is going to become a useless schizophrenic chatbot>>3634481
Bretty good desu. The real risk with AI is the dead internet theory, internet traffic is becoming more and more riddled with AI generated text, images and video. So its not gonna be monetizeable but its gonna make everything worse for everyone for free.I got an idea to make a tactical, turnbased rpg. It would be combat only and I'm going to be making it gridless like Divinity Original Sin. At the moment, I don't know if I'll make it 3D low poly or 3D with 2D sprites. Currently, I'm having trouble finding a good sprite pack to test with- unless I grab sprites intended for platformers. On the bright side, I already have the skeleton for the combat state machine setup.>>3634487
>I already have the skeleton for the combat state machine setup.
Nice
>3d or sprites
I figure 3d is better in the long run. Swap, reuse assets, configure, flexibility etc.