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Gator mommy milk

It took me longer than I thought to make the lactation happen... first I was trying to simulate the fluid with FLIP which did give decent results but I couldn't get the smaller drops I wanted.

(Sorry about the weirdness lol, I had most stuff hidden at the time I did this viewport render)

I do like the splashiness of it but it's not really what I wanted for this, like I would want it to drop and have tiny drops splash off.

Then I remembered an add-on that uses the built-in Blender particle system and it's SPH fluid solver (and basically modernizes it using geometry nodes giving it a mesh)
https://superhivemarket.com/products/fluidlab

This isn't an endorsement btw. Fluidlab is like... weird and glitchy if you use it in a heavy scene for some reason (I had to export the breast collision objects as an alembic and simulate the fluid in a different file then bake the fluid sim to an alembic and bring back into the main animation file >_>). Like the add-on itself is a bit... meh. But the reason why it's worth buying is the geometry nodes stuff it does to the particles (you get a mesh of the SPH particles and it also has motion blur!!!)

This situation is perfect for the particle system! Little drops going all over the place is very expensive to simulate using a fluid sim that needs a domain. The SPH fluid thing doesn't use a domain (but the trade off is the fluid behavior isn't as realistic or detailed as other methods... but sometimes you don't need all that extra realism and detail!)

I've attached the animation so far with WIP sound. I did end up adding VA, there's this thing called the OpenNSFW sound pack and it has voice snippets you can use (moans and stuff) and I found a VA who's voice seemed fitting and used that.

https://opennsfw.carrd.co/#vo2
(It's LurkyDip's voice pack)
https://x.com/lurkydip

I feel like I did a pretty good job animating her with the voice acting! I tried a different approach this time, first I added in some subtle randomness to some bones (Mitch's hips and her hips move a bit with a bone that has some subtle random rotation on it) and I also tried a more modular approach with animating her head and body to the VA. This is what the NLA ended up looking like. A bit funky looking but dang... it's just so powerful using NLA strips and more modular pieces that you add another action strip on to accent it.

So I was just going to do the little squirting animation for now... but I feel like this could be a very hot longer animation. So I've been working on different sequences and stuff. And this is also a good opportunity to experiment with things and tryout some ideas, like making more shot-specific things for characters. For example, for the pull out shot the basic rig wasn't great for what I wanted to do... so I just built a new rig that was made specifically for deforming the butt and the hole only to be used in this shot. (I also got rid of the rest of the body for viewport performance!)

I feel like this is something I'll be doing more of in the future... It'd be nice to use 1 rig for everything. But also like... why should 1 rig be able to do every single thing and accommodate every single scenario when a lot of the time those features would only be needed in one or two shots.

For the raptors and parasaur thing I should do this! If there's a shot where only Jake's torso is seen and the hole/butt setup on the main rig isn't cutting it, I should just make a rig only for that shot and animate with that. My approach to rigging has been me trying to find a one-size-fits-all solution when like... man, this is pre-rendered 3d animation. It doesn't matter at all whether or not the main rigs can handle every edge case. What matters is how good the shot looks and most of the time that means there will be lots of special tweaks and modifications for that one shot. I should embrace that! Not feel like it's cheating.

Anyway, my plans for this month is to finish off the sound for the squirt thing, try and have this penetration sequence done (like, fluid and stuff and maaaaybe ready for final rendering/sound) and also finish off the two bonus scenes for the Deep Dish thing (one just needs sound to be done, the other I need to finish off animation/fluid sim)