This month’s animation was… kind of a last-minute idea. Halfway through October, I decided, “Hey, I should do something for Halloween!”
Which meant dropping everything else and scrambling to get a full animation done in a little over a week.
I came up with the costumes, modeled them, messaged LavendersVoice (Lucy’s voice actor) to ask what Lucy’s favorite candy should be, and jumped right into the script.
At this point, voice recording is a breeze — we’ve got such a good rhythm — but still, I spent two whole days just trying to get Lucy’s chest to squish just right. Priorities, right?
Meanwhile, in the background, I’ve been juggling work on the 2.0 models for the upcoming Kickstarter — the big one that’ll fund the first full season of the show.
The new version will have a PS2-style visual update to replace the current PS1 aesthetic. Finding someone to rig the model has been a serious challenge, though. I’ve spent thousands trying to get help, but in the end… I wound up just making the new models myself.
Hopefully by Christmas there’ll be more to share on that front 🎄
Now that I’ve (mostly) got a handle on animating — at least enough that the shots aren’t jarringly ugly anymore — I can finally focus on telling short stories.
That means more character moments, more worldbuilding, and finally showing a bit of what’s been living in my head all this time instead of just the emotional “vibe” pieces.
Thanks for sticking with me through all the chaos — every bit of support makes it possible for me to keep pushing this project forward.