Game Description
Current Sinestrah: Labyrinth of Sins is a prototype of a turn-based tactical roguelite with a strong adult erotic theme.
In essence, you take control of a champion (like Rena, Ariasha, or Ofelia) and dive into a procedurally generated labyrinth. Your goal is to explore, survive, and grow stronger. The gameplay focuses on:
Dungeon Exploration
Move through a 2D map, discovering rooms, corridors, treasures, traps (like the spiderwebs we just added), and special events.
Turn-Based Tactical Combat
When you encounter an enemy, the game shifts into combat mode. It’s not just about brute force—combat revolves around two core resources:
Eromancy & Goddess System
Besides physical attacks, you can use Eromancy—erotic magic fueled by elemental energies (Lust, Love, Passion, etc.).
You can also choose a patron goddess, earn her favor, and gain blessings that shape your run.
Combat isn’t focused solely on violence—it’s about domination, seduction, and erotic power dynamics between characters.
Current State of the Project
The game is in an advanced, fully playable prototype stage. The core gameplay loop is implemented and working:
✔ Dungeon Generator
The current system creates complete levels with rooms, hallways, doors, and a coherent layout of events (start room, boss, treasure rooms, shops, altars, etc.).
✔ Combat System
The turn-based mechanics are solid. Excitement, Morale, attacks, and basic eromancies are implemented.
There are already several enemies (Slime Girl, Little Demon, Bunny Warrior), each with unique abilities and dialogue.
✔ Character Progression
You can level up, assign stat points, and manage a full inventory with drag-and-drop equipment for weapons, armor, and accessories.
✔ Basic Content
Initial consumables, gear, treasure chests, shops, and goddess altars are all included.
In short, the core foundation is firmly established. Right now the focus is polishing the existing mechanics and, most importantly, adding more content.
Future Plans
The goal is to expand this prototype into a full, replayable roguelite experience. The main plans are:
Massive Content Expansion
Deeper Game Systems
Polish & Quality of Life
Well, as you can see, the game is still in its early stages... so your help with advice, mechanics, and ideas will be greatly appreciated in order to move forward in the best possible direction.
I want to clarify that Ariasha's illustration differs from the champion selection because the design was different before. I have to redo her portrait image. Thanks!