Dungeon Crawler Demo (abandoned project)

Dungeon Crawler Demo (abandoned project)A

Score
3.95
Views
7,786
Faves
79
Votes
206
Genre
Other
Uploaded
11/17/2025

Rating Details

Value: 7.8927526559
Count: 206

Description

Game Description

Current Sinestrah: Labyrinth of Sins is a prototype of a turn-based tactical roguelite with a strong adult erotic theme.

In essence, you take control of a champion (like Rena, Ariasha, or Ofelia) and dive into a procedurally generated labyrinth. Your goal is to explore, survive, and grow stronger. The gameplay focuses on:

Dungeon Exploration

Move through a 2D map, discovering rooms, corridors, treasures, traps (like the spiderwebs we just added), and special events.

Turn-Based Tactical Combat

When you encounter an enemy, the game shifts into combat mode. It’s not just about brute force—combat revolves around two core resources:

  • Excitement (EXC): Works like the main “damage” type. When a character’s excitement reaches the limit, they climax, lose a “heart” (health), and their morale takes a hit.
  • Morale (MOR): Represents determination. If morale drops to zero, the character enters a “Submission” state and becomes vulnerable.

Eromancy & Goddess System

Besides physical attacks, you can use Eromancy—erotic magic fueled by elemental energies (Lust, Love, Passion, etc.).

You can also choose a patron goddess, earn her favor, and gain blessings that shape your run.

Combat isn’t focused solely on violence—it’s about domination, seduction, and erotic power dynamics between characters.


Current State of the Project

The game is in an advanced, fully playable prototype stage. The core gameplay loop is implemented and working:

✔ Dungeon Generator

The current system creates complete levels with rooms, hallways, doors, and a coherent layout of events (start room, boss, treasure rooms, shops, altars, etc.).

✔ Combat System

The turn-based mechanics are solid. Excitement, Morale, attacks, and basic eromancies are implemented.

There are already several enemies (Slime Girl, Little Demon, Bunny Warrior), each with unique abilities and dialogue.

✔ Character Progression

You can level up, assign stat points, and manage a full inventory with drag-and-drop equipment for weapons, armor, and accessories.

✔ Basic Content

Initial consumables, gear, treasure chests, shops, and goddess altars are all included.

In short, the core foundation is firmly established. Right now the focus is polishing the existing mechanics and, most importantly, adding more content.


Future Plans

The goal is to expand this prototype into a full, replayable roguelite experience. The main plans are:

Massive Content Expansion

  • More Enemies: A wide variety of creatures with unique mechanics, dialogues, and abilities.
  • More Items & Gear: Hundreds of new weapons, armor pieces, and accessories with special effects and passives that allow different playstyles.
  • New Rooms & Events: More room types, puzzles, traps, and special encounters to keep each run unpredictable.
  • Floor Bosses: Unique bosses for each level of the labyrinth, with multi-phase battles and complex attack patterns.

Deeper Game Systems

  • Advanced Eromancy: A crafting-style system where players can combine elemental essences to discover new spells, making magic more dynamic and experimental.
  • Goddess Interaction: A deeper favor system with quests, more impactful blessings, and possibly curses if you anger them.
  • Narrative & Dialogue: Expand the lore of the Labyrinth and its champions. Add more combat dialogue options that can influence battles in unexpected ways.

Polish & Quality of Life

  • Audio: Original soundtrack and sound effects for actions, attacks, and UI.
  • Animations & VFX: Enhanced animations and more visual effects to make combat feel more dynamic and impressive.
  • Save System: Add the ability to save the game and continue later.


Well, as you can see, the game is still in its early stages... so your help with advice, mechanics, and ideas will be greatly appreciated in order to move forward in the best possible direction.

I want to clarify that Ariasha's illustration differs from the champion selection because the design was different before. I have to redo her portrait image. Thanks!