Newgrounds archive #1010371
A relatively simple test I made to try rigid body physics on Blender.
After building a plinko-like board with random obstacles, I placed tens of spheres above and made them fall down with active RB-Physics. The silver and gold spheres are supposed to have different physics settings to make 'em go faster.
To spice up things, I placed a simple bowl below the plinko board and made it manually animated; therefore I improvised a minigame in which I catch the falling spheres by using the bowl.
This is just an animation test, though. I have no experience in coding and videogame development at all.