I am very much not good at animating, sorry if this sucks! I personally find the process of animating extremely annoying, so I end up not actually putting in the effort to get better at it.
I don't know what genre to put this in, by the way. Tell me if I should move it to something else!
Like how 1x1x1x1 was my first Returns model, this was my first winscreen. This is supposed to have music, but I don't want to get smited off the face of Newgrounds on my first day so it has been excluded.
The music used was an abridged excerpt of Darkness Falls by zero-project; the same person who composed Gothic, a track that was very popular and commonly used in the early days of Roblox. (Both of these are insanely good btw, please listen to them I beg of you)
More specifically, the parts of Darkness Falls used were 3:48-3:56, which then faded into 4:37.
The ambient audio used at the end is the classic Roblox horror ambient.
The UI elements are very obviously taken right from Super Smash Bros. Ultimate with some very slight tweaks, with the transition animation being ripped straight from it. The loading wheel in the corner is also a recreation of the SSBU loading wheel without the Smash logo, and the text "THE WINNER IS..." directly quotes the announcer's words on winscreens from the pre-Ultimate era.
The general vibe of the animation was inspired by Sephiroth's winscreens in SSBU, and 1x1x1x1 even does the same look back that Sephiroth does.
(I tried to embed gifs here but they just didn't work so uhhh go look it up)
The music chosen, Darkness Falls, was specifically chosen due to it being structured in a way I find similar to One-Winged Angel.
Additionally, Darkness Falls is part of the same album that Gothic is, with Gothic having been associated with both horror and action games. Some people (including myself) even associate it directly with 1x1x1x1.
The horror ambient playing at the end was also added as an homage to Sephiroth, with his winscreens in SSBU ending with a much more sinister droning note after his victory theme finishes, rather than the typical music that nearly every other character uses.
That ambient was specifically chosen due to it also originating from horror games of old, which I found fit well with the character.