Don't watch this if you have epilepsy.
This looks significantly better in VR. Still trying to solve a color space issue after getting the desktop viewer to show more than just the left eye.
Tendril is our upcoming VR rhythm game. Originally designed simulate synesthesia in real-time, it'll come with exciting rhythm and choreography challenges that'll keep you on your toes while teaching you how audiovisual synesthesia works. This video shows how my song Riverwolf looks to me.
Tendril comes with a robust editor that will let you paint music with a diverse collection of preset brushes, add symmetry and all kinds of effects, and import your own 3D models & textures for full control. Upload stems, separate them by layer, add audiomorphic processing to almost every parameter, and add environments so you're not just in a black space. Then share your creations with your friends or export video for your own live performances.
You can upload any audio file. It doesn't even have to be music.
We're hoping to ship the base game with 20-50 tracks and a story/tutorial campaign. How many we're able to include will depend entirely on how much funding we can acquire for licensing. Additional tracks may be added later as DLC. We may run a campaign for this at some point, so stay tuned! The sooner we can garner sufficient interest in this project, the sooner we'll be able to launch the campaign and the game.
In the meantime, please join our Discord: https://discord.gg/gY4avv5UVV
I will be creating more songs in this simulator over the coming weeks. This was my first. This is an evolving art form and the way visuals are structured will change depending on the song. It will look significantly better once we have brush stabilization. How the rhythm gameplay will be structured will cause the visuals to evolve as well. If you have requests for songs you would like to see, leave them in the Tendrilab Discord server in #track-requests!