Abstract:
el-ement's tutorial on fluid simulations uses Stage3D shaders in order to simulate Stable Fluids (Jos Stam, 1999) for real time fluids. I wanted to adapt this to my own engine in order to get a concrete pipeline down in order to use the GPU for crunching math and simulations that I can use for later.
Controls:
Credits:
Rigged wooden puppet hand by Liam Van de Wouwer on Sketchfab
Audio synthwake [[NGAEC]] by JTopDawg14
Art style and main inspiration I got this from was from Instagram
Source code: https://github.com/FlashBacks1998/Flash-GPGPU-Liquid-Demo
Used Claude for understanding the Navier Stroke equation in simple terms (the original blog post was in Japanese) and optimization passes to see if I missed anything. I dont care i just wanna make flash demos with cool shit