If Capitano was playableE

Author
Bigattck
Score
2.58
Views
122
Faves
0
Votes
60
Genre
Experimental
Uploaded
9/29/2025

Rating Details

Value: 5.1652961275
Count: 60

Description

Sorry for the delay, the rigging had extra bones inside them that caused problems and limited my ability to do things with Capitano style of fighting. He still has no MMD file from the community or official so the rip game file was not design for anything outside his cutscene. I really can not remove his bones and create a new rig, such actions cause problems with textures and small detail that wouldn't be seen in game.


So not my best but better than nothing, idle animation is him reading a book that looks like old Khaenri'ah book. Attack has 4 stages like all characters, he will swing of the left or right, sword disappears on his hand and appear on the other. Last two hits are him punching the enemy(s). My thought is that he must be great at creating swords from any hand thus this will be his play style just like other sword users who have different styles of sword. I know the punching looks bad, the waist was required to look nicer but that's where root bone is and im unable to change anything regarding his lower body.


Lastly ultimate is simple, his hand is holding special effect ice orb that surround him like in ZZZ Yixuan but the ice traps enemys. Yes im that lazy at adding special effects, too much work.


Things i didn't add are his (E) because i don't know or have any information if he ever has elemental power but anyway it would likely be like GEO travel where you place it by aiming it. Walking/running/swim/taken damage is exactly the same like everyone no be shock. Might take his coat off when required but nothing really requiring new animation.


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