Senior level concept artist with 7+ years of game industry experience creating original character, environment, weapon and prop concept art for various projects and problem-solving for art teams. Companies include Firewalk Studios, Sony Playstation, Skydance Interactive, Ironwood Games, and animation studios such as Shadowmachine and Dreamworks TV. Proven ability to save time for other teams using turnarounds, paintovers, animation sketches, iterating, and cross-functional collaboration.