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gameplay_mechanics

📅 Updated:2026-04-24
🕒 Created:2019-02-27
🆔 ID:24027

Description

This tag refers to posts featuring display elements typically found in video games, or mechanics that are especially akin to gameplay like RPG stats and fighting game moves. A literate role-playing game, or "LitRPG", typically has these elements at the forefront for storytelling. The examples listed below must include at least one of these elements to count towards this tag.
Note: This tag does not include attacks, magic, or other actions which are not especially related to gameplay. For example: while a Pokémon battle interface is applicable, a Pokémon using a move like "Hyper Beam" is not itself a gameplay mechanic.
Additionally, this tag does not include actual gameplay from games (such as teaser trailers). For example: A trailer for a side-scrolling game with a health bar.
List of examples

Gauges

Includes health bar, magic bar, meter, and stamina bar. Even includes cum meter and lust bar. Progress bar does not count unless it's related to charging up a magic spell or other, similar actions.

Text for damage/healing, ability names, descriptions, etc.

Dialogue boxes and choices

Includes dialogue box and visual novel when posts with those tags are either imitating or are related to real video games. The dating sim tag also counts as this.

VFX

Button inputs

Game screens

Includes continue, game over, and loading screen. The gui, hud, user interface, fighting game ui, and bad end tags also count as this.

Character stats and progression

See also: