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mimic

📅 Updated:2026-06-22
🕒 Created:2019-04-10
🆔 ID:24705

Description

Originating from the popular role-playing fantasy board game called “Dungeons & Dragons”, which was created by Gary Gygax and Dave Arneson and published in 1974.
Mimics are most commonly known as a variety of creatures who take the assumed form of objects, usually involving openable chests that falsely insinuate the containment of treasure. They often appear in dungeons, caves, dark places, or just in areas one wouldn’t expect to find a mimic. They’re known to be covered in an adhesive material as a means to prevent their victims from taking their hands off of them, so that the mimic can easily devour or attack them with their powerful pseudopods.
Some mimics come in different varieties than just chests, such as doors, vehicles, beds, and sometimes unusual forms like dressers, wardrobes, barrels, cauldrons, etc. There are also sorts which assume the form of one creature, while really being another, usually with the intent to fool prey or to just trick others in general. However, none of these forms other than chests are canon to the Dungeons & Dragons franchise.
Other games and fantasy criteria have also adopted the mimic, some incorporating the creature differently. The Dark Souls video game franchise I, II, and III have made it into a grotesque humanoid chest with clawed arms and legs, minus the adhesive substance which had originally been in Dungeons & Dragons. Several Kid Icarus games, old and modern, have also incorporated the mimics into their games, their own variations made with long legs that quickly pummel the Hell out of you if you approach them too closely.

See Also

https://en.wikipedia.org/wiki/Mimic_(Dungeons_%26_Dragons)