[DDLC Animation] Monika's Surprise
13/10/2026
121
62
Pushing the boundaries of 3D combat with a 2.5D anime-inspired aesthetic.
This project was an exercise in Body Mechanics and Cinematic Camera Choreography. I avoided the standard "smooth" 3D look in favor of punchy, key-pose-driven animation to capture that high-energy anime "Sakuga" feel.
Technical Highlights:
Aiming for a mainstream production feel rather than just previz. Would love to hear your thoughts on the weight of the shield impacts!
Software: Blender