Shooting rangeE

Score
2.65
Views
101
Faves
0
Votes
59
Genre
Action
Uploaded
7/5/2026

Rating Details

Value: 5.2918985407
Count: 59

Description

120 Frames of Impact Tracking: A Short Animation Sequence
Hey everyone! I recently wrapped up this quick 3D animation test featuring my character Nola, focusing heavily on dynamic camera tracking, high-energy timing, and blending 2D elements into a 3D pipeline.
My main goal with this shot was to bridge the gap between technical execution and mainstream cinematic impact, channeling some major anime-influenced camera energy:
  • Camera & Timing: Designed a high-velocity camera track to follow the bullet fly-through, shifting dynamically from shooter to impact zone for maximum kinetic energy.
  • Rigging & Performance: Pushed the key-poses to establish sharp, snappy timing that cleanly sells the initial recoil and posture.
  • VFX & Grease Pencil: Generated the stylized muzzle glow and the 2D-inspired target impact bursts directly inside Blender using Grease Pencil. Keeping it entirely in Blender allowed for a cohesive, seamless look.
Technical Specs:
  • Software: Blender 3D (Grease Pencil for the 2D FX)
  • Framework: 120 Frames
  • File Reference: Shooting range__Render video.mp4
Looking for Work?
I am a 3D Generalist aiming to produce high-quality, cinematic portfolio pieces. I am currently open to connecting with studios, technical directors, and recruiters looking for versatile animators ready to take cinematic shots from storyboard to final render.
Drop your thoughts, feedback, or critiques below! 👇
Tags: Blender3D, Animation, GreasePencil, Sakuga, 3DGeneralist, Cinematic, Anime, Action, CGI