Whaddup, it's been a minute.
I already wrote my thoughts on the longer break down in the recent patreon post I made, so I'll only talk about the animation itself here.
I really fucking struggled with this one! (evidently) This is definitely one of the more challenging animations I've done so far despite technically being so simple (conceptually). One big issue I had is that I want to be able to trust my own roughs, so I've started putting extra time into them - which raised the bar for what I'm happy with as early as the roughs stage now, which in turn means I spend like 4 times the amount of time on the whole thing that I usually would've.
I also tried out some tricks to raise the fidelity of the shading by doing the full blockout cel shading frame by frame, then erasing it in certain spots to give a softer look. I'm quite happy with how it turned out overall, definitely worth the effort.
More coming soon as before, hopefully without a 2 month gap this time.
Peace
-Burst