Are you ready?
13/10/2026
183
69
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From an animation course from GDTV with Grant Abbit.
I simply followed the tutor's steps (although I did deviated from the course a bit). The "floor" texture comes from Screaming Brain Studios, the skybox is from Spyro 2 (Magma Cone).
The reason the hip caves in is because there's not enough faces in the model.
In the older version I chose to use Stayin' alive because I thought it was fitting. Although probably Funky town would fit in too because of the bouncing. What's fun is that it was the first time I used shotcut and it took me more time to edit the video with it that it would've been to simply use blender's video editing tools.
The icon uses a more updated version of the project.
Needless to say, but feedback and criticism is welcome.